Tsk tsk… those last lines are a total waste…
Still playing, still enjoying so far. I guess that’s because I don’t play everyday. Whenever I do though, I make sure I have a goal in mind – not just the mindless grinding, which is totally tiring. Even when I’m just running acts, I always have at least an objective – whether it’s to reach a certain level or because I’m looking to get an achievement – so I don’t get bored fast.
The elusive Halmin the Alchemist – been looking for this guy for months! Finally got him yesterday. Got tips from Battle.Net but mostly from this site – http://www.hardmodegaming.com/market-research-achievement-guide/. Pay attention to the minimap as the game guide said. When I saw this particular formation shaping in my minimap, I got so excited that just cast Hydra and ignore the rest of the monsters. I quickly went to the room Halmin is supposedly in, killed the demons there and – voila! – he came out from under the bed! Woot!
After finally finding Halmin, I tried runs in Act I to see if I’d have a chance in completing the Haunted achievement but no luck so far. I still have four ghosts to find but I’ve read that they’re extremely rare. I guess I got lucky with the first three I met. But I eventually got tired and frustrated and decided to go to something more colorful to cheer me up! Behold! The Land of the Killer Ponies!
Also, got this from a friend. The bonus damage is lower than what I have right now so if I use it it’s a nerf to my DPS so I’m not going to use it unless the bonus elemental damage somehow compensates. I’ve yet to figure out how that works though. And yes, it looks exactly the same in game as it’s art in the inventory – quite cool!
The Diablo III website posted Jay Wilson’ article about Paragon Levels, which basically is a different kind of leveling after your character has reached the max level cap of 60.
Here’s the quick and dirty of it with Jay’s own words:
- After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
- There are 100 Paragon levels
- Every Paragon level will reward you with:
- Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
- 3% Magic Find and 3% Gold Find
- In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown
For more information, head on over to Jay’s article at Blizzard.
Nice addition… I think.
Well not so much as, according to many fansites like this one, this character is a homage to a NPC/Super Unique monster in Diablo I. Here he is, Lloigor the Crazed, who is an echo of Zhar the Mad from the first game.
I wasn’t able to get a screenshot when he became a Super Unique monster. Was too busy trying to kill him with my lowbie Demon Hunter. LOL!
Is it my fault that when I installed the game and launched, it was being a “know-it-all” and chose to use “The Americas” region/server when I created my character? If you want your game to be customer friendly, it should ask the player which servers they want to play because chances are, they’d be too excited to actually think about it.
Do I have to go through the forums every time a patch comes out and the game doesn’t patch on its own? The patches before had no problems. So what’s the problem Blizzard?! I had to search a bit on the forums to find the solution!! Players get frustrated if they have to do something like this, you know. Not all players would know that the game will decided which server they’d be playing for the first time.
The following is a re-post from the Diablo III forum in Battle.Net. Thank you Barthus for posting this! The steps are easy enough to follow and I didn’t encounter any problem. But people shouldn’t have to go through this. Sheesh!
This may apply to you if this is how your game/launcher is behaving:
On login you get a message saying “A New patch for Diablo III is available” and it also says that your game will be closed and the patch will be applied. The game closes, the Launcher comes up saying “Game is up to date” and no patch is applied.
Basically, the “new patch” message means your Diablo III.exe or battle.net.dll does not match the version accepted by the server. If different regions are at different versions, you need to set your patch_url to get updates meant for the region you play in.
If you play in Europe or Asia, change the patch_url accordingly and follow the steps under “Reverting the client to the correct version”.
———- Change the patch_url by editing the .agent.db file.
This is how you can set your client to get updates whenever they’re released in the Americas region: (Shouldn’t be needed if you use a client meant for the region you play in.)
Before you start, make a backup copy of the original .agent.db file. (to restore in case something goes wrong)
1. Go in your Diablo III folder.
2. Open the .agent.db file on WordPad.(This file may be hidden and please, do not delete this file)
3. find the “patch_url” line and change its value to:
http://enUS.patch.battle.net:1119/patch4. Save and close the file.
5. Now go in the Battle.net folder:
C:\Document and settings\All Users\Application Data\Battle.net(ProgramData and Application Data are hidden folders.)
6. Once inside the Battle.net folder, select and delete the Agent folder. (don’t skip this step)
7. Start the Launcher.
Now, if the issue was the launcher not patching the Diablo III client because it was using a different patch_url, your client should be patched and you should be good to go. However, if you play in a region that’s behind your client’s version, you need to revert your client to the previous version.
———- Reverting the Client to the correct version. (Set the patch_url before doing this)
“An unexpected error occurred while trying to install” (Unable to reach final version)
The above message is the error you get when your diablo3 client version is ahead of the patch_url set, if that happens, this is how you should proceed.
1. Delete the Updates folder. (Diablo III\Updates)
2. Delete the Diablo III.mfil file
3. Delete all files named d3-update-10235 in the Data_D3 folder. Delete only the ones added in the most recent build, 10235. Go in “Data_D3\PC\MPQs” and look inside base, LOCALE, Win, OSX and Cache folders.
4. Replace your Diablo III.exe with an older version if the file (Must be older than 9991. And backup the original file, just in case)
5. Run Diablo III Launcher to repatch the game.
LOCALE = Your game’s locale (enUS, enGB, frFR, deDE, etc)
If you need a Diablo III.exe for step 4, you could download this one:
http://www.gamefront.com/files/21864092/Diablo_III_exe_1_0_0_8370_zipThis file was extracted — by me — from base-Win.mpq using MPQEditor, and if you don’t want to download this file, you could do the same. (Just google MPQEditor)
———- patch_url list. 🙂 (You might need one of these if you don’t play in the Americas region)
If the regions are at different versions but changing the patch_url doesn’t help:
1. Your client version may be ahead of the region you play in. If that’s the case, just follow the steps under “Reverting the Client to the correct version.” (It’s on the original post)
2. It’s also important to check — in-game — if your client is set to log on to the correct region.
3. Make sure you followed the instructions correctly.
———- Some other stuff…
An error that a lot of people are going to get:
ERROR: The file C:\Program files (x86)\DiabloIII\Updates\d3-0-10057-Win-final.MPQ appears to be corrupt. You may need to download this file again.
In this case, just delete the Updates folder to re-download the MPQ patch. (Diablo III\Updates)
If you see a big “Install” button, close and reopen the launcher. If that doesn’t work try deleting the Updates folder. (This is being caused by a bug)
How to Repair Diablo III:
If you messed up and believe your Diablo III Install is broken, there’s no need to re-download the entire game. You should be able to repair your Diablo III install by following the instructions on this post: http://us.battle.net/d3/en/forum/topic/5271498956#4
Yep, found it in my first round of Act I in Hell difficulty. Spent an entire playthrough trying to get it to spawn in Nightmare difficulty but it never spawned. Bah! So imagine my happiness when I saw four dungeons in the Cemetery of the Forsaken? Woot!
And here he is…
You have to finish the game on Normal difficulty and then start a game on Nightmare mode or higher. The dungeon will spawn as an extra one in the Cemetery of the Forsaken area.
I took a screenshot of almost all the “monsters” there aka the game developers. Hehe…
Two new battle reports from Starcraft 2: Heart of the Swarm showcasing the latest iteration of the new units in actual multiplayer combat, commentated by Sean “D” Plott and Rob Simpson of Blizzard Entertainment.
But before watching the actual battle reports, just wanted to mention that Blizzard Entertainment also released a new video showcasing the new units.
The following information on new units is taken from G4, StarCraft 2: Heart of the Swarm Multiplayer Units — An eSports Update From Blizzard posted by Kevin Kelly
Oracle: This is a harassment unit that you can use to affect the play field. It has an Entomb ability that can prevent minerals from being harvested. It can cloak all friend units and nearby buildings. And you can use it to case Preordain on an enemy or a friendly building, which will give you detection. This is a sneaky way to spy on your enemies, or quickly detect enemies in your own base.
Mothership Core: Protoss will now have the Mothership Core available immediately, and later you will be able to transform it into a full Mothership. But, it has its own abilities as well. It can only be located over a Nexus, but it can jump from that Nexus to any other Nexus. It can activate Purify, which is a powerful base defense that will be good for defending against early anti-Protoss strategies. You can use Recall which allows you to return a large number of units back to the base. The Core also have Energy Transfer, which allows you to give energy to any unit.
Tempest: This is a heavy, expensive capital ship that can attack ground and air units, and it does single target damage. They are considering having an upgrade for the Tempest that extends the Tempest range to 22, making it the longest-ranged unit in the game. To put it in perspective, the Terran Siege Tank range is 13.
Battle Hellion: This is a transformable unit that can either be in a “speed” mode, or a “tough guy” mode, meaning you’ll need to plan your transformations accordingly. When in it’s transformed, hardened mode, it has more hit points, an area of effect cone in front of it, takes less damage, and is very effective against short-range units.
Warhound: This is an anti-vehicle unit, armed with both a primary cannon and missiles that fire every few seconds. But the trick is that the missiles only target vehicles, which is the first time that Blizzard has experimented with specific targeting. This way you don’t have to micromanage units to only target vehicles and mechs.
Widow Mine: This special unit burrows into the ground, and leaps up to attach itself to air and ground units. Once attached, it will explode after roughly ten seconds, and do 200 points of damage to the unit it was attached to, and splash damage as well. But if the unit your mine is attached to dies, the mine dies with it and won’t explode. They are considering having the ability to attach it to friendly units as well, so you could send out a suicide bomber.
Reapers: They are taking away the little bombs that the Reapers throw. Instead, they will be able to regenerate life while not in combat. This allows them to attack, check things out, and then retreat and regenerate. According to Browder, “This is the way we always hoped that Reapers would be used.
Battle Cruiser: They are experimenting with a speed boost ability that costs energy to use.
Swarm Host: This unit spawns free units: endless by burrowing into the ground and releasing locusts that can target both air and ground units. The locusts only have a timed life, but the Swarm Host can spawn them forever. This is meant to be a Zerg artillery unit that doesn’t feel anything like a Siege Tank.
Viper: This is a battlefield manipulation unit with two new abilities. Abduct: this captures targets, and pulls them towards the Viper. It is very effective against the Siege Tank, Archon, and Colossus. Blinding Cloud: this ability excretes a cloud that reduces enemy weapon range to one. Talk about your fog of war, this is the real thing.
Ultralisk: The Ultralisk now has a Burrow Charge ability that allows you to burrow into the ground, and charge forward for a fast assault.
Hydralisk: The Hydralisk is getting a speed boost while at the Hive, and according to Browder “This is the smallest change we have shown you, but it has had the largest impact on the game.” This is because it allows the Zerg to be a lot more mobile.
And now on to the battle report videos!
Protoss vs Zerg
Terran vs Zerg
I’m sure a Protoss vs Terran battle report will come along any day now… Probably later today.
Containing scenes from previously revealed cinematic videos, featuring Leah and Azmodan, as well as new footage of Imperius, the Archangel of Valor – awesome rendering of him, I must say! I can’t wait to meet him! – and Tyrael, the Archangel of Justice, and of course, Diablo, the Lord of Terror!
April 29 – Evil is Back
May 2 – End of Days
May 4 – It’s Not Safe
- Can Diablo III Really Bring Back That Old Diablo Magic? [Opinion] (kotaku.com)
- Diablo III “Evil is Back” TV Spot (hypebeast.com)
- Watch the new Diablo III TV commercial (massively.joystiq.com)
The last of the hero characters has arrived the Gathering of Heroes in New Tristram – the Wizard has made her arcane-y presence known to the hordes of the Burning Hells!
Ah… one of my favorite characters , aside from the Monk who’s just so badass…
The wizards. Brilliant practitioners of the arcane arts who deftly wield the energies of fire, ice, lightning, and even time itself in the pursuit of their enigmatic goals. Bedecked in archaic charms, clad in runes, and wrapped in free-flowing robes to allow for the somatic components of their spells, wizards are a veritable thunderstorm of lethal powers who can strike from close or long range. There is no safe way to approach an angry wizard.
But the hero character’s title is just so plain. Wizard? Why would a wizard be considered uncouth? It just doesn’t fit. Oh well, who cares.
Rumors from Caldeum detail the events surrounding a certain brash student of the sorcerous arts—a promising, even brilliant, pupil, but one whose unbridled ambitions have led to violence and disorder in the respected schools of that august city. This young woman was trained by some of the most skilled mages in the world, but rather than follow their guidance, she chose to display an uncooperative spirit, constantly pushing past their restrictions in pursuit of knowledge that they claimed she was not prepared for.
This behavior resulted in censure and reprimands, but nothing seemed to bar her from her course. In the end, she insinuated her way into the hallowed aisles of the Ancient Repositories and was there confronted by the great Vizjerei mage Valthek. The altercation turned violent, resulting in costly damage to the building, the destruction of many irreplaceable artifacts, and the humiliation of an honored sorcerer. This rebel student, calling herself a wizard, disappeared into the shadows and is considered still at large.
The actions of a single soul can have far-reaching consequences, whether intended or not.
Haha! The short story, written by Michael Chu, is titled Firefly. Now isn’t that ironic? This powerful and volatile spellcaster is hardly a firefly at all!
I ask your forgiveness, for there is much to speak of the wizard, and I am the only one who can tell all there is of her story. This is my burden, as is what awaits after. The ending is no great mystery. It is written in the shattered stones and broken walls that surround us, and whispered in the rumors that tumble from every mouth.
But on the subject of magic, nothing is so simple, and be certain that what you may have seen and heard is not the whole tale.
Quoted texts, video, and images are all courtesy of Blizzard Entertainment.